﻿using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.Sprites;
using UnityEngine.Scripting;
using UnityEngine.Assertions;
using UnityEngine.EventSystems;
using UnityEngine.Assertions.Must;
using UnityEngine.Assertions.Comparers;
using System.Collections;
using System.Collections.Generic;
namespace BridgeUI.Common
{
    public interface ICustomMove
    {
        Vector3 oringalPos { get; set; }
        void SetPosition(Vector3 pos);
    }
}